Import Psd Character to Crazytalk Animator 3

Import Psd Character to Crazytalk Animator 3

As a graphic designer, you may be very familiar with working in Adobe Photoshop. But Photoshop, though very powerful, isn't good for everything—just try to animate something more advanced than a bouncing ball! Luckily, there are other programs you can use to animate a character created direct in Photoshop, and so that you can blueprint in the software meant for designing, and animate in the software meant for animating.

In this tutorial I volition show you how to utilize such a program, CrazyTalk Animator three, to animate a graphic symbol created in Photoshop. I'll teach you how to fix the character for editing, how to add the basic, how to import it to CrazyTalk Animator, and then how to animate its trunk and facial features—with both uncomplicated and avant-garde techniques.

one. How to Create a Character for Animation

This part is optional. You don't need to follow me straight; you tin can create whatever other character or use one yous've created earlier. But make sure it's layered like mine.

A character is the easiest to animate if it's fabricated of simple shapes. In Photoshop they tin be created as Shapes with the Pen Tool. It'southward non hard to utilise this tool, simply if yous want to larn about information technology, try our super short grade How to Apply the Pen Tool and Paths in Adobe Photoshop. We as well have an older tutorial with a peachy exercise that will help yous grasp the tool in no time:

If you have Photoshop CC, you tin can too use the more intuitive Curvature Pen Tool.

Make certain you use the Pen Tool in Shape mode. This will colour the paths automatically, and you'll be able to alter the colors anytime past double clicking the thumbnail.

how to draw shapes in photoshop how to draw shapes in photoshop how to draw shapes in photoshop

Step 1

Start with a body. It shouldn't be completely oval; try to make the front slightly smaller. Apply #acb6b8 to color it. You don't need to copy my shape perfectly—only make sure it'southward smooth and round.

simple oval torso

Step 2

Create the front leg and the hand separately (on dissimilar layers). Use the aforementioned color to blend the leg nicely with the torso. This will assist u.s. hide whatever potential inconsistencies in the movement.

simple cat paw simple cat paw simple cat paw

Step three

Copy the leg with the paw, and place them behind the other layers. Modify their color to #919a9c.

cat two front legs drawing cat two front legs drawing cat two front legs drawing

Step iv

Create two other legs the aforementioned way.

simple cat hind leg
simple cat legs drawing simple cat legs drawing simple cat legs drawing

Step 5

Create the tail with a elementary oval. Color it with #919a9c.

simple cat tail simple cat tail simple cat tail

Step 6

Add the head. Colour it with #c1cdcf.

simple cat head simple cat head simple cat head

Step seven

Add ii ellipses for the patches around the eyes. Utilize the color of the trunk for them.

simple cat eye patches simple cat eye patches simple cat eye patches

Stride 8

Add the eyes: a black circumvolve, a white oval for the shine, and a dark gray shape in the bottom for the reflection. Keep the eyes on dissever layers.

simple cat eye vector simple cat eye vector simple cat eye vector
how to draw simple cat eyes in vector how to draw simple cat eyes in vector how to draw simple cat eyes in vector

Stride ix

Create the mouth out of three circles: two of them colored similar the trunk, and one colored like the legs in the background.

simple cat mouth simple cat mouth simple cat mouth

Footstep 10

Add together a simple ellipse for the nose. Color information technology with #ff7dd1.

simple cat nose simple cat nose simple cat nose

Pace xi

Add the ears. Color them like the torso.

simple cat ears simple cat ears simple cat ears

Step 12

We've created all the body parts, but the face is just as important every bit the legs or tail. Y'all can add some variations of the optics and mouth to achieve various facial expressions you lot can use subsequently in the animation. Proceed them all in the aforementioned place, and then y'all tin can change the expression simply by showing/hiding the layers.

various facial experessions for cat various facial experessions for cat various facial experessions for cat

Step 13

These are all my layers. The basic ones are:

  • Front right leg
  • Front end right paw
  • Back correct leg
  • Dorsum correct paw
  • Tail
  • Torso
  • Front left leg
  • Front end left manus
  • Back left leg
  • Back left mitt
  • Head

If you want to animate the body only, merge the eyes and mouth with the head (you can merge the ears equally well). If you'd similar to breathing the face up as well, yous'll demand more layers:

  • Left eye normal
  • Correct eye normal
  • Left eye airtight
  • Right eye closed
  • Left eye grinning
  • Correct middle grinning
  • Left center scared
  • Correct middle scared
  • Rima oris normal
  • Oral fissure open
  • Rima oris surprised
  • Mouth smile
  • Oral fissure teeth
  • Correct ear
  • Left ear
photoshop layered for animation photoshop layered for animation photoshop layered for animation

2. How to Add Basic to a Character in Photoshop

To breathing our character, we demand to assign a "os" to each body office. All the bones will create a "skeleton" together, assuasive y'all to create a fluid, realistic animation. You can easily add the basic directly in Photoshop past using a special template for quadruped motion.

Stride 1

Download the templates pack and go to 01_Templates > Quadruped Template to open the template in Photoshop.

quadruped motion template quadruped motion template quadruped motion template

Footstep 2

We need to bring the template into the file with our graphic symbol. To do this, make both windows visible, select all layers in the template, and drag them over the graphic symbol window.

how to bring layers from a file to another file in photoshop how to bring layers from a file to another file in photoshop how to bring layers from a file to another file in photoshop

Stride 3

With the layers still selected, use the Free Transform Tool (Control-T) to resize the skeleton to fit the character roughly.

how to resize in photoshop how to resize in photoshop how to resize in photoshop

Step 4

The template file contains four types of elements:

  • Images: the parts of blitheness that nosotros can see.
  • Bones: the parts of animation that direct the motion of the images, though they are non visible during the animation.
  • Labels: they aid us assign the bones to the correct images.
  • Pivot: it defines the ground level.

First, we need to supervene upon the template images with our own, office by part. Open the RL_Image group, and then open a binder inside information technology, and delete its content.

find the folder find the folder find the folder

Supervene upon it with a torso part of your character.

replace the image inside a folder replace the image inside a folder replace the image inside a folder

Do this with all the folders await the Neck (which we don't take), and, if yous want to create facial animations afterward, also the Head. The ears can exist blithe as a office of the body, just in the example of a forward-facing true cat we don't want them to move too much, so exclude them also.

layer order ready for animation layer order ready for animation layer order ready for animation
Remember that "left" and "right" mean the directions on the body, non how you encounter them. And then the Right Centre is the right eye of the cat.

Pace 5

The images for facial expressions should exist prepared the aforementioned way, except they have their ain folders inside the RL_TalkingHead > HeadImage group. Place the "normal" optics in the Iris group, and the others in the EyeWhite grouping.

facial expression layers eyes facial expression layers eyes facial expression layers eyes
facial expression layers head facial expression layers head facial expression layers head
facial expression layers mouth facial expression layers mouth facial expression layers mouth

Step six

The images are ready, so nosotros can add the bones at present. Basic volition be created automatically in CrazyTalk Animator; you just demand to tell the programme where the joints are. Y'all can use the template as a reference to meet where the dog has its joints and how they apply to your character.

character in photoshop how to add bones character in photoshop how to add bones character in photoshop how to add bones

Open the RL_Bone_Quadruped group. Each body part has its own folder containing the joints' marks. To identify the marks correctly, you lot can hibernate the other images while working on one. Start with the tail: place the marks along it, staying away from the borders of the shape. These marks volition be the points of bending.

how to prepare tail for animation how to prepare tail for animation how to prepare tail for animation

Footstep vii

Show one of the hind paws now and notice its corresponding binder with joints. Identify the Foot_Nub mark well-nigh at the tip of the pes, and the Foot mark in the eye.

how to prepare foot for animation how to prepare foot for animation how to prepare foot for animation

Step 8

Prove the rest of the leg, and add together the other joints: Shank for the heel, Thigh for the articulatio genus, and UpThigh for the hip.

how to prepare leg for animation how to prepare leg for animation how to prepare leg for animation

Pace 9

Add joints to the other leg of the pair as well.

how to prepare cat hind legs for animation how to prepare cat hind legs for animation how to prepare cat hind legs for animation

Step 10

Come up to the legs in the forepart at present. Hither,Shank is the wrist, Thigh is the elbow, and UpThigh is the shoulder (the names come up from the template for a man character; that's why they're a little disruptive when you're creating a cat!).

cat front leg ready for animation cat front leg ready for animation cat front leg ready for animation

Step 11

Finish the other leg the aforementioned mode.

how to add bones to cat front leg how to add bones to cat front leg how to add bones to cat front leg

Footstep 12

Open up the Torso folder to assign the joints for the hip and the spine.

cat hip spine how to animate cat hip spine how to animate cat hip spine how to animate

Step 13

My character doesn't really have a visible neck, just we withal demand to prove where it is.

add neck for animation add neck for animation add neck for animation

Footstep fourteen

If you want the ears to motility equally a office of the body, add basic to them too.

how to add bones to ears for animation how to add bones to ears for animation how to add bones to ears for animation

Step 15

If you desire to animate the facial features, go to RL_TalkingHead and open the HeadBone folder. Identify the marks on the corresponding facial features.

how to prepare facial features for animation how to prepare facial features for animation how to prepare facial features for animation

Pace 16

Finally, place the ObjectPivot straight under the paws of your character (you'll find information technology in the RL_Bone_Quadruped group) and accept a final look at the whole skeleton. You can run across information technology as a complete structure at present, and so information technology should be easier to see if something's not placed right. If yous spot any mistake, just go to the group and shift the mark to the correct place.

how to add bones to photoshop character how to add bones to photoshop character how to add bones to photoshop character

3. How to Import a Grapheme Into CrazyTalk Animator

Step 1

Once the character is done and saved, open CrazyTalk Animator and click Create G3 Costless Bone Role player.

create g3 free bone actor create g3 free bone actor create g3 free bone actor

Your character will be transferred into the program and shown automatically in Composer Mode. You can see how the bones have been created between the joints you lot've assigned in Photoshop. The ears don't accept real bones considering I've made them a part of the head to finish them from moving (if you want them to move, merely place them in their binder in the RL_Image group).

photoshop character imported to crazytalk photoshop character imported to crazytalk photoshop character imported to crazytalk

Pace 2

In Composer Style, yous can play a bit with the character to come across if it's gear up for blitheness. For example, y'all can click Preview to test the joints.

Click preview Click preview Click preview
test joints in crazytalk animator test joints in crazytalk animator test joints in crazytalk animator

Step 3

If you click Edit Pose, you'll be able to suit the character.

edit pose crazytalk animator edit pose crazytalk animator edit pose crazytalk animator

For example, yous can movement the whole torso role along with its basic, if you lot've discovered a fault...

how to adjust character pose crazytal kanimator how to adjust character pose crazytal kanimator how to adjust character pose crazytal kanimator

... or yous tin open up the Bones Editor to move the bones separately.

how to move bones in crazytalk animator how to move bones in crazytalk animator how to move bones in crazytalk animator
move the bone crazytalk animator move the bone crazytalk animator move the bone crazytalk animator

Step 4

If these options are non enough for you lot, and you desire to change something more comfortably in Photoshop, just click Launch to External PSD Editor. Or you lot tin merely open your file once again, modify it, and import one more time.

launch to external psd editor crazytalk animator launch to external psd editor crazytalk animator launch to external psd editor crazytalk animator

Pace 5

You can find that some of the layers have been messed up in the process of assigning the bones. We can fix information technology now. Simply go to the Layer Manager...

layer manager crazytalk animator layer manager crazytalk animator layer manager crazytalk animator

... and drag the layers where you want them to be. I've placed the ears over the confront, and the front right leg and mitt above the head.

how to change the layers crazytalk animator how to change the layers crazytalk animator how to change the layers crazytalk animator

Stride half dozen

When you're ready to outset animating, just exit Composer Style past clicking Back stage.

leave composer mode crazytalk animator leave composer mode crazytalk animator leave composer mode crazytalk animator

4. How to Add a Unproblematic Animation to Your Character

Footstep 1

One time yous have the graphic symbol washed, it's very easy to animate it! First, open theWindow > Timeline editor.

how to open timeline editor crazytalk animator how to open timeline editor crazytalk animator how to open timeline editor crazytalk animator

Pace ii

Click Motion to come across a typical timeline under your grapheme.

where to find timeline in crazytalk animator where to find timeline in crazytalk animator where to find timeline in crazytalk animator

Step 3

CrazyTalk Animator has a set of sample animations that you lot can utilise right off the bat. Simply get to Content Manager...

content manager crazytalk animator content manager crazytalk animator content manager crazytalk animator

... open up theAnimation tab...

animation tab crazytalk animator animation tab crazytalk animator animation tab crazytalk animator

... get to Motion...

motion templates crazytalk animator motion templates crazytalk animator motion templates crazytalk animator

... and go through the folders: G3 Animals...

g3 animals templates crazytalk animator g3 animals templates crazytalk animator g3 animals templates crazytalk animator

... Cats...

cats motion templates crazytalk animator cats motion templates crazytalk animator cats motion templates crazytalk animator

... Move...

motion templates crazytalk animator motion templates crazytalk animator motion templates crazytalk animator

... until yous get to the list of the available motions. At that place are many types of motions. Hither, for example, you accept a starting motion (1S), a loop motion (2L), and an ending movement (3E). Y'all can use all of them to create a fluid move.

To add the animation, simply select your character and double click the move. For a simple walking animation, add together one Walk(1S), 2 Walk(2L), and 1 Walk(3E).

how to make character walk crazytalk animator how to make character walk crazytalk animator how to make character walk crazytalk animator

Step four

To play the animation, you lot can use the uncomplicated controls right over the timeline. To establish the start and the end of the animation, drag the red markers.

animation controls crazytalk animator animation controls crazytalk animator animation controls crazytalk animator

It's walking!

If yous want more ready-made motions like this, yous tin can detect them in theG3-Animals: Cats pack.

g3 animals cat motions crazytalk animator g3 animals cat motions crazytalk animator g3 animals cat motions crazytalk animator

5. How to Create a Custom Blitheness

The set up-made motions are universal, designed for the bones but not for the images, so sometimes they may not fit your grapheme completely. For instance, the Sit and Lick motion wasn't designed for a forward-facing character like mine. But it'southward not a trouble—we tin can create such an animation (and many, many more) by ourselves!

sit and lick animation crazytalk animator sit and lick animation crazytalk animator sit and lick animation crazytalk animator

Stride ane

Open the2D Motion Key Editor.

2d motion key editor crazytalk animator 2d motion key editor crazytalk animator 2d motion key editor crazytalk animator

Step ii

Move the marker over the frame where yous desire your motion to happen.

how to start animation crazytalk animator how to start animation crazytalk animator how to start animation crazytalk animator

Step 3

Apply your changes. Movement and rotate the bones to position your character.

bend the spine crazytalk animator bend the spine crazytalk animator bend the spine crazytalk animator
rotate the hips crazytalk animator rotate the hips crazytalk animator rotate the hips crazytalk animator
bend the knees crazytalk animator bend the knees crazytalk animator bend the knees crazytalk animator
put down the tail crazytalk animator put down the tail crazytalk animator put down the tail crazytalk animator

If y'all play the animation now, you'll run across the character alter its position gradually from the first frame.

Step 4

So our kitten sits down. Now nosotros want it to movement its mitt up and lick it. Equally y'all've just noticed, the animation happens betwixt the keyframes—the ones where something was changed (equally indicated by a dot on the timeline). If y'all want your graphic symbol to stay in the pose for a while before getting animated towards another change, just add a keyframe manually by pressing 5.

add a keyframe manually crazytalk animator add a keyframe manually crazytalk animator add a keyframe manually crazytalk animator

Step v

Move the mark to the frame where you want another motility to cease.

move the marker on timeline move the marker on timeline move the marker on timeline

Step 6

Position the basic again as you lot like.

bring the paw up crazytalk animator bring the paw up crazytalk animator bring the paw up crazytalk animator
tilt the head crazytalk animator tilt the head crazytalk animator tilt the head crazytalk animator

Step 7

Play the animation to run into the results! Remember: if something happens too fast or too slow, you can always drag the keyframes to change the intervals between them.

6. How to Breathing Facial Expressions

Now you know how to animate the body, but what virtually the face? Information technology's non then difficult either!

Pace one

Add a keyframe where you desire your move to outset.

select the time crazytalk animator select the time crazytalk animator select the time crazytalk animator

Stride two

Open up the Confront Puppet editor.

face puppet editor crazytalk animator face puppet editor crazytalk animator face puppet editor crazytalk animator

Step iii

Select the cat as the Confront Blitheness Profile.

cat face animation profile crazytalk animator cat face animation profile crazytalk animator cat face animation profile crazytalk animator

Step 4

Click Preview and motility your cursor to the heart of your grapheme's face. Press Space and move the cursor effectually to see the kitten expect at information technology!

make the character look around crazytalk animator make the character look around crazytalk animator make the character look around crazytalk animator

Step v

There are various default facial expressions available, and their effect will depend on the avails you lot've used. I've discovered that the "angry" expression is actually pretty proficient for licking, if I move the cursor to the left, and chop-chop up and down!

angry animation licking crazytalk animator angry animation licking crazytalk animator angry animation licking crazytalk animator

You tin can make the character blink by clicking the left mouse button during the preview. This is going to be useful!

make character blink crazytalk animator make character blink crazytalk animator make character blink crazytalk animator

Step vi

Exercise for a while with the preview until you are sure you know how to move the head to attain the effect y'all want. Then click Record and press Infinite or Enter to record the motion. Press Space again to cease.

how to record facial animation crazytalk animator how to record facial animation crazytalk animator how to record facial animation crazytalk animator

Looking adept!

Step 7

After the animation of licking stops, I'd like the kitten to motility its paw to the basis again. To do this, place a keyframe afterwards the animation.

add a new keyframe add a new keyframe add a new keyframe

Step 8

Place the marker some distance from this keyframe...

add distance between keyframes crazytalk animator add distance between keyframes crazytalk animator add distance between keyframes crazytalk animator

... and position the character again.

position the bones of character crazytalk animator position the bones of character crazytalk animator position the bones of character crazytalk animator

Step 9

Afterward the animation is complete, I'd like the kitten to tilt its head and smile. The first function can be done with the2nd Movement Key Editor...

kitten tilt head animation crazytalk animator kitten tilt head animation crazytalk animator kitten tilt head animation crazytalk animator

... and the other with the Sprite Editor.

sprote editor crazytalk animator sprote editor crazytalk animator sprote editor crazytalk animator

Step 10

With the marker in the proper frame, select the chemical element of the face up you want to modify and then select the prototype you want to supersede information technology with.

sprite editor change eyes to smile crazytalk animator sprite editor change eyes to smile crazytalk animator sprite editor change eyes to smile crazytalk animator
smiling eyes crazytalk animator smiling eyes crazytalk animator smiling eyes crazytalk animator

It's grinning!

Footstep 11

To finish the blitheness, you can add another keyframe after, with the facial features back to normal.

niormal facial features crazytalk animator niormal facial features crazytalk animator niormal facial features crazytalk animator

7. How to Finish the Animation

Simply what if you want to add some blitheness at the start, where there are too few frames to add anything? No problem! Let's simply add together more frames.

Footstep 1

Make sure you lot have the Project on your listing.

how to make project visible crazytalk animator how to make project visible crazytalk animator how to make project visible crazytalk animator

Step 2

Click Collect Clip.

collect clip crazytalk animator collect clip crazytalk animator collect clip crazytalk animator

Step 3

Click Insert Frame.

how to insert frames crazytalk animator how to insert frames crazytalk animator how to insert frames crazytalk animator

Step 4

Type the number of frames you lot desire to add together. Don't be afraid to add too many; it's easy to remove the empty ones.

how to add more frames crazytalk animator how to add more frames crazytalk animator how to add more frames crazytalk animator

Step 5

The frames have been added! I've decided to fill up them with a walking animation.

add walking animation on the beginning crazytalk animator add walking animation on the beginning crazytalk animator add walking animation on the beginning crazytalk animator

Pace 6

Brand sure your 2 animations both have enough space on the timeline, and that they run into at the correct moment.

how to connect two animations crazytalk animator how to connect two animations crazytalk animator how to connect two animations crazytalk animator

Pace vii

The kitten is walking in place for at present, simply information technology can be fixed. Just go to the first frame and move the character outside of the scene.

move the character outside of the scene crazytalk animator move the character outside of the scene crazytalk animator move the character outside of the scene crazytalk animator

The motion speed volition exist adapted to the distance automatically.

Step 8

I've added more frames between the walking and licking animations to get in all slower. My kitten will now blink cutely and motion its tail as well.

cat blinking crazytalk animator cat blinking crazytalk animator cat blinking crazytalk animator

Step 9

When your animation is finished and gear up to be shown to the world, get to Render > Render Video.

render video crazytalk animator render video crazytalk animator render video crazytalk animator

Footstep 10

Adjust the options to your liking. Make sure the Range of frames is correct!

render video options crazytalk animator render video options crazytalk animator render video options crazytalk animator

Good Chore!

My kitten is walking, smiling, and licking its paw! And how nigh your character? I'd love to see your event, so don't be agape to share information technology in the comments!

Import Psd Character to Crazytalk Animator 3

Source: https://design.tutsplus.com/tutorials/create-an-animated-character-with-photoshop-and-crazytalk-animator-3--cms-30056

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